I was reading this article on Fourth Dimension and came across this statement by the author.
We've got a whole assortment of three-dimensional shapes to look at. A complex three-dimensional shape is really an infinite number of simpler two-dimensional shapes stacked on top of each other.
Now i can not understand this because a Two dimensional object does not have a third dimension "Height", so even if i keep stacking Two dimensional objects on top of one another, I still get Two dimensional object.
The whole concept of explaning a three dimensional space by comparing it with two dimensional objects seem very funny to me.
Still thiking...........!!!
What an amazing thing this is. I was introduced to Processing by Mayur from NID.
Processing is a programming language and environment built for the electronic arts and visual design communities. It was created to teach fundamentals of computer programming within a visual context and to serve as an electronic sketchbook.
Look at the latest version of Flight404 to see what kind of graphics and animations you can make using this tool.
Also look at some examples here.
JP reminded me of the buttons we had seen some time back and wanted to create the same. So the search began to find that site where we had seen these buttons. Two days and I found it AntiPixel. This is the site that started it all.

Ok so how do you create these buttons?
One quick method is go to this site and create your own buttons on the fly : Kalsey. If you are not a designer or do not have the right tools, this is the right place for you.
The problem with this site is you can not change the width of the buttons, so if you have longer text, you are in trouble.
To overcome this, what you can do is, create your own. Only thing you need is Silk Screen Fonts and proper usage guideline.
Only thing to remember while using these fonts in PhotoShop is keep size 8pt, tracking to 40. The buttons look good with height of 15px.
So go ahead and enjoy!!
Since the day I was included as a Beta tester for Macromedia Flex and Brady, I had been waiting to make this announcement. But I was bound by the NDA so could not disclose. Now its been made official and I can announce I was on Beta program for these softwares.
I am a Beta tester for Brady and Flex
For those of you who dont know about these softwares:

The Macromedia Flex presentation server offers a familiar, standards-based programming framework and powerful set of components for creating a rich, responsive presentation tier for enterprise Rich Internet Applications (RIAs).
For more information Macromedia Flex.

Brady is the code name for a Flex IDE based on Dreamweaver MX 2004. Brady offers a wide range of MXML editing features within the familiarity of Dreamweaver MX 2004. Core Dreamweaver features like the code editor, Tag Inspector panel, Insert bar, and site management are tailored to work with MXML files, while the Design view has been redesigned to allow visual development with Flex components and containers. Brady also provides features in other areas of development—data support, debugging tools, and integration with your Flex server—which make for a complete MXML authoring experience.
Brady is currently in Beta. Visit Macromedia Brady IDE for more information.
I read this here and could not stop myself from making it a reading pleasure for you all.
I am going to ask your indulgence for a while. I want to set things into a new context. I want you to think about life in 100 years. Close your eyes if this helps and only listen, since the visuals aren't that important.
In 100 years, there will be no computers.
In 100 years, MPEG and QuickTime will be forgotten.
In 100 years, CD-ROMs will not exist (whether quad-speed or even faster).
In 100 years, there will be no Basic, C++, Perl, or HTML.
In 100 years, Mighty Morphin Power Rangers will (thankfully) be only a memory.
In 100 years, RISC chips will be extinct.
In 100 years, there will be no PowerBooks.
In 100 years, Windows® will not exist (Bob® should be gone in less than 5).
In 100 years, DOS will still be around somewhere.
In 100 years, there will be no Mosaic, Netscape, CompuServe, Prodigy, or America Online.
In 100 years, Barney will be extinct.
In 100 years, set-top boxes, ITV , and HDTV will be forgotten.
It is not that these things aren't important--to somebody, but they should not be important to you. These should not be foremost in your thoughts.
However...
In 100 years, Dr. Suess will still excite both kids and adults.
In 100 years, people will still buy, sell, and trade things that are important to them.
In 100 years, spirituality will still help people guide their lives.
In 100 years, sex will still hold it's allure, excitement, suspicion, and danger.
In 100 years, there will still be intolerance, hatred, bigotry, and greed.
In 100 years, conversations will still illuminate, enrage, engage, and inspire.
In 100 years, creativity will be even more important.
In 100 years, art will still be revered.
In 100 years, AT&T will still be here.
In 100 years, people will still throw dinner parties,
In 100 years, travelers will still explore the world.
In 100 years, there will still be holes in the ozone layer.
In 100 years, people will still wait in lines.
In 100 years, some people will still find sports fascinating.
In 100 years, eating will still be our number one past-time.
In 100 years, musicians, athletes, performers, and other artists will still practice.
In 100 years, everyone will still find pleasure in playing.
In 100 years, people will still help each other.
In 100 years, life will seem just as complex and difficult to organize.
In 100 years, people will still fall in love.
You see, the art of interactive media is not about color schemes, textures, patterns, drop shadows, or beveled buttons. It isn't about illustrations, graphic design, or transitions. It is about the creation of experiences that inspire, compel, provoke, and communicate. It is about Interaction Design and the design of a total interface.
I am sure you all have seen beautiful things that didn't move you. I am sure that your eyes have been caught by the new or the unusual only to be disappointed at either the message or the experience. In truth, all are important: the message (or content), the experience, and its presentation, but the experience is what will make the difference in this medium. Unless we explore, experiment, and create new kinds of experiences, this medium will either become the Easy Bake Oven of our time, or be relegated to merely an extension of television.
Interface design isn't about icons and buttons any more than graphic design is about typefaces and decorative borders. They are both about creating experiences and communicating--whether it is emotions or information, or both. The "tricks" are merely tools with which to create the experience, and their meaning and language must be understood by the creator--you.
I am suggesting a new measure for you to use when evaluating your progress, your work. How will it be regarded in 100 years? Ask yourself what will be important about it in 100 years? Will it even matter? Will it still create the experience you intended? 100 years is a long time--especially in technology. But it's long enough to focus you goals and learn about what makes great experiences. People's interests haven't changed that much over the last 5000 years. What they like to spend their time doing, what experiences they find compelling and engaging hasn't changed as fast as the minutia of technology--and won't.
These are the questions you need to ask and answer when creating experiences:
What are the experiences that you treasure the most? Do they involve others? Were they times in which you made something? Showed something? Did something? Felt something? How would you describe that experience to me? Think about how you would you recreate that experience for someone else?
What kinds of experiences do people pay money for? Which ones do they pay the most for? Ask yourself why? Do they get to do something? Consume something? Be someone? Make something? Say something?
Are some experiences more valuable if their effects last longer?
Does the experience help them do something they otherwise couldn't? Or merely wouldn't?