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	<title>{G2} Generative Graphics</title>
	<link>http://www.ssdesigninteractive.com/g2</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Mon, 22 Mar 2010 16:10:03 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3</generator>
	<language>en</language>
			<item>
		<title>Subblue</title>
		<link>http://www.ssdesigninteractive.com/g2/?p=294</link>
		<comments>http://www.ssdesigninteractive.com/g2/?p=294#comments</comments>
		<pubDate>Mon, 22 Mar 2010 16:01:56 +0000</pubDate>
		<dc:creator>sajid</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.ssdesigninteractive.com/g2/?p=294</guid>
		<description><![CDATA[Tom Beddard likes to play with home-brew programmes that can generate interesting pictures. Whenever possible the experiments are interactive and have the source-code available for download.He is an ex-physicist who likes to run, bike and snowboard and aside from graphical-geekery he works as the technical director of the Scottish based digital branding agency, tictoc family, building Ruby [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.subblue.com/" title="Subblue"><img src="http://www.ssdesigninteractive.com/g2/wp-content/uploads/2010/03/subblue.jpg" alt="subblue" /></a><br /><a href="http://www.subblue.com/" title="Subblue">Tom Beddard</a> likes to play with home-brew programmes that can generate interesting pictures. Whenever possible the experiments are interactive and have the source-code available for download.<br />He is an ex-physicist who likes to run, bike and snowboard and aside from graphical-geekery he works as the technical director of the Scottish based digital branding agency, <a href="http://www.tictocfamily.com" title="External link.">tictoc family</a>, building Ruby on Rails based web applications.</p>
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			<wfw:commentRss>http://www.ssdesigninteractive.com/g2/?feed=rss2&amp;p=294</wfw:commentRss>
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		<title>Flower study 2</title>
		<link>http://www.ssdesigninteractive.com/g2/?p=292</link>
		<comments>http://www.ssdesigninteractive.com/g2/?p=292#comments</comments>
		<pubDate>Mon, 12 Jan 2009 17:17:09 +0000</pubDate>
		<dc:creator>sajid</dc:creator>
		
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://www.ssdesigninteractive.com/g2/?p=292</guid>
		<description><![CDATA[
Working further on the flower study code, I added some more colours to the sketchand this time I am creating two types of patels and rotating then.
]]></description>
			<content:encoded><![CDATA[<p><a href="applets/flowers_2/index.html"><img src="http://www.ssdesigninteractive.com/g2/wp-content/uploads/2009/01/flowers_2.jpg" alt="Flowers_2" /></a></p>
<p>Working further on the flower study code, I added some more colours to the sketchand this time I am creating two types of patels and rotating then.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ssdesigninteractive.com/g2/?feed=rss2&amp;p=292</wfw:commentRss>
		</item>
		<item>
		<title>Circle Creatures</title>
		<link>http://www.ssdesigninteractive.com/g2/?p=290</link>
		<comments>http://www.ssdesigninteractive.com/g2/?p=290#comments</comments>
		<pubDate>Mon, 12 Jan 2009 16:56:16 +0000</pubDate>
		<dc:creator>sajid</dc:creator>
		
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://www.ssdesigninteractive.com/g2/?p=290</guid>
		<description><![CDATA[
Using the same code of the Intersecting Circles (previous post) I now hide the circles and draw a point at every intersection. Its amazing how the sketch quickly becomes complex and interesting.
]]></description>
			<content:encoded><![CDATA[<p><a href="applets/circles_2/index.html"><img src="http://www.ssdesigninteractive.com/g2/wp-content/uploads/2009/01/circle_intersect_2.jpg" alt="Circles_2" /></a>
<p>Using the same code of the Intersecting Circles (previous post) I now hide the circles and draw a point at every intersection. Its amazing how the sketch quickly becomes complex and interesting.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ssdesigninteractive.com/g2/?feed=rss2&amp;p=290</wfw:commentRss>
		</item>
		<item>
		<title>Intersecting Circles</title>
		<link>http://www.ssdesigninteractive.com/g2/?p=288</link>
		<comments>http://www.ssdesigninteractive.com/g2/?p=288#comments</comments>
		<pubDate>Mon, 12 Jan 2009 16:52:49 +0000</pubDate>
		<dc:creator>sajid</dc:creator>
		
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://www.ssdesigninteractive.com/g2/?p=288</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="applets/circles_1/index.html"><img src="http://www.ssdesigninteractive.com/g2/wp-content/uploads/2009/01/circle_intersect.jpg" alt="Circles" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ssdesigninteractive.com/g2/?feed=rss2&amp;p=288</wfw:commentRss>
		</item>
		<item>
		<title>Flower Study 1</title>
		<link>http://www.ssdesigninteractive.com/g2/?p=286</link>
		<comments>http://www.ssdesigninteractive.com/g2/?p=286#comments</comments>
		<pubDate>Mon, 12 Jan 2009 16:47:07 +0000</pubDate>
		<dc:creator>sajid</dc:creator>
		
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://www.ssdesigninteractive.com/g2/?p=286</guid>
		<description><![CDATA[
My first attempt at creating some flower forms. I used a simple algorithm to create a single petal using bezier curves and then repeating the same form number of times to get some pretty flowers. 
]]></description>
			<content:encoded><![CDATA[<p><a href="applets/flowers_1/index.html"><img src="http://www.ssdesigninteractive.com/g2/wp-content/uploads/2009/01/flowers_1.jpg" alt="Flowers_1" /></a>
<p>My first attempt at creating some flower forms. I used a simple algorithm to create a single petal using bezier curves and then repeating the same form number of times to get some pretty flowers. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ssdesigninteractive.com/g2/?feed=rss2&amp;p=286</wfw:commentRss>
		</item>
		<item>
		<title>Attractor Follower</title>
		<link>http://www.ssdesigninteractive.com/g2/?p=284</link>
		<comments>http://www.ssdesigninteractive.com/g2/?p=284#comments</comments>
		<pubDate>Mon, 12 Jan 2009 16:35:46 +0000</pubDate>
		<dc:creator>sajid</dc:creator>
		
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://www.ssdesigninteractive.com/g2/?p=284</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="applets/creatures_1/index.html" title="Attractor_Follower"><img src="http://www.ssdesigninteractive.com/g2/wp-content/uploads/2009/01/attractor_follower_1.jpg" alt="Attractor_Follower" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ssdesigninteractive.com/g2/?feed=rss2&amp;p=284</wfw:commentRss>
		</item>
		<item>
		<title>Shell 3D</title>
		<link>http://www.ssdesigninteractive.com/g2/?p=281</link>
		<comments>http://www.ssdesigninteractive.com/g2/?p=281#comments</comments>
		<pubDate>Mon, 12 Jan 2009 02:49:10 +0000</pubDate>
		<dc:creator>sajid</dc:creator>
		
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://www.ssdesigninteractive.com/g2/?p=281</guid>
		<description><![CDATA[
I got inspired by the amazing Shells at Xah Lee. After studying the equations for a while, this is my first attempt at creating 3D shells. Its very raw at this stage. I began by plotting points in 3D space and then later turning the shape on Y axis so that the form can be read more [...]]]></description>
			<content:encoded><![CDATA[<p><a href="applets/shell3D_1/index.html"><img src="http://www.ssdesigninteractive.com/g2/wp-content/uploads/2009/01/shell.jpg" alt="3DShell" align="baseline" /></a>
<p>I got inspired by the amazing <a href="http://xahlee.org/xamsi_calku/xamsi_calku.html">Shells at Xah Lee</a>. After studying the equations for a while, this is my first attempt at creating 3D shells. Its very raw at this stage. I began by plotting points in 3D space and then later turning the shape on Y axis so that the form can be read more clearly.As a followup, I am going to try and make form shell forms in 3D, at the same time I want to make them look more beautiful then this.For now, enjoy this piece <img src='http://www.ssdesigninteractive.com/g2/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ssdesigninteractive.com/g2/?feed=rss2&amp;p=281</wfw:commentRss>
		</item>
		<item>
		<title>Slashrun</title>
		<link>http://www.ssdesigninteractive.com/g2/?p=279</link>
		<comments>http://www.ssdesigninteractive.com/g2/?p=279#comments</comments>
		<pubDate>Thu, 04 Dec 2008 01:34:23 +0000</pubDate>
		<dc:creator>sajid</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.ssdesigninteractive.com/g2/?p=279</guid>
		<description><![CDATA[
 Ariel Malka launched a new branch of the research at chronotext, with a collective focus.
The innovation resides in the ability to control the software experiments in a simple syntax based on scripting or tags.The first &#8220;slashrun&#8221; is called &#8220;the war of the words&#8221;:http://slashrun.org/War and it will let you&#8230; well, surprise  
Beyond pyrotechnics, the next slashruns will be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://slashrun.org/War" title="Slashrun"><img src="http://www.ssdesigninteractive.com/g2/wp-content/uploads/2008/12/slashrun.jpg" alt="Slashrun" /></a>
<p> <a href="http://www.ssdesigninteractive.com/g2/?p=226" title="Ariel Malka: Profile">Ariel Malka</a> launched a new branch of the research at <a href="http://www.chronotext.org" title="Chronotext">chronotext</a>, with a collective focus.</p>
<p>The innovation resides in the ability to control the software experiments in a simple syntax based on scripting or tags.<br />The first &#8220;slashrun&#8221; is called &#8220;the war of the words&#8221;:<br /><a href="http://slashrun.org/War" title="Slashrun">http://slashrun.org/War</a> and it will let you&#8230; well, surprise <img src='http://www.ssdesigninteractive.com/g2/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Beyond pyrotechnics, the next slashruns will be more &#8220;open&#8221;, in a way that they will provide some basic building blocks, offering a wide spectrum of exploration. </p>
<p>So Get mobilised and join the war <img src='http://www.ssdesigninteractive.com/g2/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.ssdesigninteractive.com/g2/?feed=rss2&amp;p=279</wfw:commentRss>
		</item>
		<item>
		<title>Surflib : 3D surface library</title>
		<link>http://www.ssdesigninteractive.com/g2/?p=277</link>
		<comments>http://www.ssdesigninteractive.com/g2/?p=277#comments</comments>
		<pubDate>Thu, 18 Oct 2007 03:22:02 +0000</pubDate>
		<dc:creator>sajid</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.ssdesigninteractive.com/g2/?p=277</guid>
		<description><![CDATA[ 
The surfaceLib gives you an easy way to create different 3d surfaces in processing.   		  		 There is a bunch of surfaces implemented but you can also write your own class which extends the basic surface class.
]]></description>
			<content:encoded><![CDATA[<p> <a href="http://www.eskimoblood.de/surfacelib/index.htm" title="surflib" target="_blank"><img src="http://www.ssdesigninteractive.com/g2/wp-content/uploads/2007/10/surflib.jpg" alt="surflib" border="0" /></a></p>
<p>The <a href="http://www.eskimoblood.de/surfacelib/index.htm" title="surflib" target="_blank">surfaceLib</a> gives you an easy way to create different 3d surfaces in processing.   		  		 There is a bunch of surfaces implemented but you can also write your own class which extends the basic surface class.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ssdesigninteractive.com/g2/?feed=rss2&amp;p=277</wfw:commentRss>
		</item>
		<item>
		<title>Penner&#8217;s easing equation for Processing</title>
		<link>http://www.ssdesigninteractive.com/g2/?p=275</link>
		<comments>http://www.ssdesigninteractive.com/g2/?p=275#comments</comments>
		<pubDate>Thu, 04 Oct 2007 06:58:40 +0000</pubDate>
		<dc:creator>sajid</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<guid isPermaLink="false">http://www.ssdesigninteractive.com/g2/?p=275</guid>
		<description><![CDATA[
jesus gollonet has ported the Robert Penner&#8217;s easing equations by creating processing library.
You can download from here: Easing Equation for Processing
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ssdesigninteractive.com/g2/wp-content/uploads/2007/10/easing.jpg" alt="easing" /></p>
<p><a href="http://www.jesusgollonet.com/blog/" title="jesus gollonet" class="author">jesus gollonet</a> has ported the <a href="http://robertpenner.com/easing" title="Robert Penner" target="_blank">Robert Penner&#8217;s</a> easing equations by creating processing library.</p>
<p>You can download from here: <a href="http://jesusgollonet.com/processing/pennerEasing/">Easing Equation for Processing</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ssdesigninteractive.com/g2/?feed=rss2&amp;p=275</wfw:commentRss>
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